BEATTIE'S Minstrel.
This
fraternity of artists--whether they were to be denominated
rooks,[5] sharps, sharpers, black-legs, Greeks, or gripes--were
exceedingly numerous, and were dispersed among all ranks of
society.
[5] So called because rooks are famous for stealing materials out
of other birds' nests to build their own.
The follies and vices of others--of open-hearted youth in
particular--were the great game or
pursuit of this
odious crew.
Though cool and dispassionate themselves, they did all in their
power to throw others off their guard, that they might make their
advantage of them.
In others they promoted
excess of all kinds,
whilst they
themselves took care to
maintain the
utmost sobriety and
temperance. 'Gamesters,' says Falconer, 'whose minds must be
always on the watch to take
advantages, and prepared to form
calculations, and to employ the memory,
constantly avoid a full
meal of animal food, which they find incapacitates them for play
nearly as much as a quantity of strong
liquor would have done,
for which reason they feed
chiefly on milk and vegetables.'
As profit, not pleasure, was the aim of these knights of
darkness, they lay concealed under all shapes and disguises, and
followed up their game with all wariness and
discretion. Like
wise traders, they made it the business of their lives to excel
in their
calling.
For this end they
studied the secret mysteries of their art by
night and by day; they improved on the
scientific schemes of
their
profound master, Hoyle, and on his deep doctrines and
calculations of chances. They became skilful without a rival
where skill was necessary, and fraudulent without conscience
where fraud was safe and
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advantageous; and while fortune or
chance appeared to direct everything, they practised numberless
devices by which they insured her
ultimate favours to themselves.
Of these none were more efficacious, because none are more
ensnaring, than bribing their young and artless dupes to future
play by
suffering them to win at their first onsets. By rising a
winner the dupe imbibed a confidence in his own gambling
abilities, or deemed himself a favourite of fortune. He engaged
again, and was again successful--which increased his exultation
and confirmed his future confidence; and thus did the simple
gudgeon
swallow their bait, till it became at last fast hooked.
When rendered thus secure of their prey, they began to level
their whole train of
artillery against the boasted honours of his
short-lived
triumph. Then the
extensive manors, the ancient
forests, the
paternal mansions, began to tremble for their future
destiny. The
pigeon was marked down, and the
infernal crew began
in good
earnest to pluck his rich
plumage. The wink was given on
his appearance in the room, as a signal of commencing their
covert attacks. The shrug, the nod, the hem--every
motion of the
eyes, hands, feet--every air and
gesture, look and word--became
an
expressive, though disguised, language of fraud and cozenage,
big with
deceit and
swollen with ruin. Besides this, the card
was marked, or 'slipped,' or COVERED. The story is told of a
noted sharper of
distinction, a
foreigner, whose hand was thrust
through with a fork by his
adversary, Captain Roche, and thus
nailed to the table, with this cool expression of concern-- 'I
ask your
pardon, sir, if you have not the knave of clubs under
your hand.' The cards were packed, or cut, or even SWALLOWED. A
card has been eaten between two slices of bread and butter, for
the purpose of concealment.
With wily craft the sharpers substituted their
deceitful
'doctors' or false dice; and thus 'crabs,' or 'a losing game,'
became the
portion of the 'flats,' or dupes.
There were different ways of throwing dice. There was the
'Stamp'--when the caster with an
elastic spring of the wrist
rapped the cornet or box with
vehemence on the table, the dice as
yet not appearing from under the box. The 'Dribble' was, when
with an air of easy but
ingeniousmotion, the caster poured, as
it were, the dice on the board--when, if he happened to be an old
practitioner, he might suddenly cog with his fore-finger one of
the cubes. The 'Long Gallery' was when the dice were flung or
hurled the whole length of the board. Sometimes the dice were
thrown off the table, near a
confederate, who, in picking them
up, changed one of the fair for a false die with two sixes. This
was generally done at the first throw, and at the last, when the
fair die was replaced. The sixes were on the opposite squares,
so that the fraud could only be detected by
examination. Of
course this trick could only be practised at raffles, where only
three throws are required.
A pair of false dice was arranged as follows:--
{Two fours
On one die, {Two fives
{Two sixes
{Two fives
On the other, {Two threes
{Two aces
With these dice it was impossible to throw what is at Hazard
denominated Crabs, or a losing game--that is, aces, or ace and
deuce, twelve, or seven. Hence, the caster always called for his
main;
consequently, as he could neither throw one nor seven, let
his chance be what it might, he was sure to win, and he and those
who were in the secret of course always took the odds. The false
dice being concealed in the left hand, the caster took the box
with the fair dice in it in his right hand, and in the act of
shaking it caught the fair dice in his hand, and unperceived
shifted the box empty to his left, from which he dropped the
false dice into the box, which he began to
rattle, called his
main seven, and threw. Having won his stake he
repeated it as
often as he thought proper. He then caught the false dice in the
same way, shifted the empty box again, and threw till he threw
out, still
calling the same main, by which artifice he escaped
suspicion.
Two gambling adventurers would set out with a certain number of
signs and signals. The use of the
handkerchief during the game
was the certain evidence of a good hand. The use of the snuff-
box a sign
equallyindicative of a bad one. An
affected cough,
apparently as a natural one, once, twice, three, or four times
repeated, was an
assurance of so many honours in hand. Rubbing
the left eye was an
invitation to lead trumps,--the right eye the
reverse,--the cards thrown down with one finger and the thumb was
a sign of one trump; two fingers and the thumb, two trumps, and
so on progressively, and in exact
explanation of the whole hand,
with a
variety of manoeuvres by which chance was reduced to
certainty, and
certainty followed by ruin.[6]
[6] Bon Ton Magazine, 1791.
CHEATING AT WHIST.
In an old work on cards the following curious disclosures are
made
respecting cheating at whist:--
'He that can by craft
overlook his
adversary's game hath a great
advantage; for by that means he may
partly know what to play
securely; or if he can have some petty
glimpse of his partner's
hand. There is a way by making some sign by the fingers, to
discover to their partners what honours they have, or by the wink
of one eye it signifies one honour, shutting both eyes two,
placing three fingers or four on the table, three or four
honours. FOR WHICH REASON ALL NICE GAMSTERS PLAY BEHIND