Piquet is said to have derived its name from that of its
inventor,
who contrived it to amuse Charles VI. of France. The game was
played with thirty two cards, that is,
discarding out of the pack
all the deuces, treys, fours, fives, and sixes. Regular
piquet-packs were sold. In
reckoning" target="_blank" title="n.计算;算帐;估计">
reckoning up the points, every card
counted for its value, as ten for ten, nine for nine, and so on
down to seven, which was, of course, the lowest; but the ace
reckoned for eleven. All court cards
reckoned for ten. As in
other games, the ace won the king, the king the queen, and so on,
to the knave, which won the ten. The cards were dealt at option
by
fours, threes, or twos, to the number of twelve, which was the
hand--'
discarding' being allowed; but both the
dealer and he that
led were OBLIGED to
discard at least one card, let their game be
ever so good. When the cards were played out, each counted his
tricks; and he that had most
reckoned 10 for
winning the cards;
if the tricks were equal, neither
reckoned at all. He who,
without playing (that is, according to the various terms of the
game), could
reckon up 30 in hand, when his
antagonistreckoned
nothing, scored 90 for them; this was called a repic; and all
above 30 counted so many,--32 counting 92, and so on. He who
could make up 30, part in hand and part by play, before the other
made anything, scored 60; this was called a pic.
The game was also played as pool
precisely" target="_blank" title="ad.精确地;刻板地">
precisely according to the rules
briefly sketched as above, the
penalty for losing being a
guineato the pool.
Piquet required much practice to play it well. It became so
great a favourite that, by the middle of the 18th century, the
meanest people were well acquainted with it, and 'let into all
the tricks and secrets of it, in order to render them complete
sharpers.' Such are the words of an old author, who adds that
the game was
liable to great imposition, and he explains the
methods in use. Short cards were used for cutting, as in Whist,
at the time. Of these cards there were two sorts, one longer
than the rest; and the
advantage gained by them was as the
adversary managed it, by cutting the longer or broader, as best
suited his purpose, or
imposing on the
dealer, when it was his
turn, to cut those which made most against him. The aces, kings,
queens, and knaves were marked with dots at the corners, and in
the very old book from which I am quoting
precise directions are
given how this marking can be effected in such a manner 'as not
to be discovered by your ADVERSARY, and at the same time appear
plain to YOURSELF.' With a fine
pointed pen and some clear
spring water,
players made dots upon the glazed card at the
corners according to the above method; or they coloured the water
with india ink, to make the marks more
conspicuous. The work
concludes as follows:--'There are but 32 cards made use of at
Piquet, so that just half of them will be known to you; and in
dealing you may have an opportunity to give yourself those you
LIKE best; and if you cannot
conveniently" target="_blank" title="ad.方便地;合宜地">
conveniently CHANGE the PACK
according to your desire, you will
commonly KNOW what YOU are to
TAKE IN, which is a demonstrative
advantage to win any one's
money.'
Evidently they did not 'assume a virtue' in those days, 'if they
had it not.'
BASSET.
The game of Basset (in French Wassette) was considered one of the
most
polite games with cards, and only fit for persons of the
highest rank to play at, on
account of the great losses or gains
that might accrue on one side or the other.
The sums of money lost in France at this game were so
considerable that the princes of the blood were in danger of
being
undone; and after many persons of
distinction were ruined
the court of France thought fit to
forbid Basset. Then Faro was
invented; and both were soon introduced into England, and after
three or four years' play here, they impoverished so many
families, that Parliament enacted a suppression of both games,
with
severe penalties. The two games are,
therefore, of
historical interest, and
deserve an
explanation.
Basset was a sort of
lottery. The
dealer who kept the bank at
Basset, having the sole
disposal of the first and last card, and
other
considerableprivileges in
dealing the cards, had a much
greater
prospect of gaining than those who played. This was a
truth so acknowledged in France that the king, by public edict,
ordered that the
privilege of a talliere, or
banker at Basset,
should only be allowed to the 'chief cadets,' or sons of
noblemen--supposing that
whoever kept the bank must, in a very
short time,
acquire a
considerable fortune.
In this game there was: 1. The Talliere, the
banker, who laid
down a sum of money to answer every
winning card which might turn
up. 2. The Croupiere, the
assistant of the former,
standing by
to
supervise the losing cards,--so that when there were many at
play he might not lose by overlooking anything which might turn
up to his profit. 3. The Punter, or every
player. 4. The Fasse,
that is, the first card turned up by the talliere, by which he
gained half the value of the money laid upon every card of THAT
SORT by the punters or
players. 5. The Couch, which was the
first stake that every punter laid upon each card-- every
playerhaving a book of 13 cards before him, upon which he must lay his
money, more or less, according to his fancy. 6. The Paroli: in
this,
whoever won the couch, and intended to go on for another
advantage,
crooked the corner of his card, letting his money lie,
without being paid the value by the talliere. 7. The Masse,
which was, when those who had won the couch, would
venture more
money on the SAME card. 8. The Pay, which was when the
playerhad won the couch, and, being
doubtful of making the paroli, left
off; for by going the pay, if the card turned up wrong, he lost
nothing, having won the couch before; but if by this ad
venturefortune
favoured him, he won double the money he had staked. 9.
The Alpieu was when the couch was won by turning up, or crooking,
the corner of the
winning card. 10. The Sept-et-le-va was the
first great chance that showed the
advantages of the game,
namely, if the
player had won the couch, and then made a paroli
by crooking the corner of his card, and going on to a SECOND
chance, if his
winning card turned up again it became a
sept-et-le-va, which was seven times as much as he had laid upon
his card. 11. Quinze-et-le-va, was attending the
player's
humour, who, perhaps, was
resolved to follow his fancy, and still
lay his money upon the SAME card, which was done by crooking the
third corner of his card: if this card came up by the
dealing of
the talliere, it made him win fifteen times as much money as he
staked. 12. Trent-et-le-va was marked by the lucky
player by
crooking the end of the fourth corner of his card, which, coming
up, made him win thirty-three times as much money as he staked.
13. Soissante-et-le-va was the highest chance that could happen
in the game, for it paid sixty-seven times as much money as was
staked. It was seldom won except by some
player who
resolved to
push his good fortune to the utmost.
The
players sat round a table, the talliere in the midst of them,
with the bank of gold before him, and the punters or
players each
having a book of 13 cards, laying down one, two, three, or more,
as they pleased, with money upon them, as stakes; then the
talliere took the pack in his hand and turned them up--the bottom