who should have
ventured on the number "eight," on the red
colour (
compartment with a
crimson lozenge), on "even," and on
"not past the Rubicon;" for twenty-nine does not
comply with
any one of these conditions. He loses, and his money is coolly
swept away from him by the croupier's rake. With
reference to
the last chances I enumerated in the last
paragraph, I should
mention that the number _EIGHT_ would lie in the second column--
there being three columns,--and in the first dozen numbers.
`There are more chances, or rather subdivisions of chances, to
entice the
player to back the "numbers;" for these the stations
of the ball are as capricious as womankind; and it is, of course,
extremely rare that a
player will fix upon the particular number
that happens to turn up. But he may place a piece of money _a
cheval_, or astride, on the line which divides two numbers, in
which case (either of the numbers turning up) he receives
sixteen times his stake. He may place it on the cross lines
that divide four numbers, and, if either of the four wins, he
will receive eight times the
amount of his stake. A word as to
_Zero_. Zero is designated by the
compartment close to the
wheel's
diameter, and zero, or blank, will turn up, on an
average, about once in seventy times. If you have placed money
in zero, and the ball seeks that haven, you will receive thirty-
three times your stake.'
The twin or elder brother of _Roulette_, played at Hombourg,
_Rouge et Noir_, or _Trente et Quarante_, is thus described by Mr
Sala:--
`There is the ordinary green-cloth covered table, with its
brilliant down-coming lights. In the centre sits the
banker,
gold and silver in piles and _rouleaux_, and bank-notes before
him. On either hand, the croupier, as before, now wielding the
rakes and plying them to bring in the money, now balancing them,
now shouldering them, as soldiers do their muskets, half-pay
officers their canes, and dandies their silk umbrellas. The
banker's cards are, as throughout all the Rhenish gaming-places,
of French design; the same that were invented, or, at least,
first used in Europe, for crazy Charles the Simple. These
cards are placed on an inclined plane of
marble, called a
_talon_.
`The
dealer first takes six packs of cards,
shuffles them, and
distributes them in various
parcels to the various punters or
players round the table, to
shuffle and mix. He then finally
shuffles them, and takes and places the end cards into various
parts of the three hundred and twelve cards, until he meets with
a _court card_, which he must place
upright at the end. This
done, he presents the pack to one of the
players to cut, who
places the pictured card where the _
dealer_ separates the pack,
and that part of the pack beyond the pictured card he places at
the end nearest him, leaving the pictured card at the bottom of
the pack.
`The
dealer then takes a certain number of cards, about as many
as would form a pack, and, looking at the first card, to know its
colour, puts it on the table with its face
downwards. He then
takes two cards, one red and the other black, and sets them back
to back. These cards are turned, and displayed conspicuously, as
often as the colour varies, for the information of the company.
`The
gamblers having staked their money on either of the colours,
the
dealer asks, "_Votre jeu est-il fait?_" "Is your game
made?" or, "_Votre jeu est-il piet?_" "Is your game
ready?" or, "_Le jeu est pret, Messieurs_," "The game is
ready, gentlemen." He then deals the first card with its face
upwards,
saying "_Noir;_' and continues
dealing until the cards
turned
exceed thirty points or pips in number, which number he
must mention, as "_Trente-et-un_," or "_Trente-six_," as the
case may be.
`As the aces
reckon but for one, no card after thirty can make up
forty; the
dealer,
therefore, does not declare the _tens_ after
_thirty-one_, or
upwards, but merely the units, as one, two,
three; if the number of points dealt for _Noir_ are thirty-five
he says "_Cinq_."
`Another
parcel is then dealt for _rouge_, or _red_, and with
equal
deliberation and
solemnity; and if the
players stake beyond
the colour that comes to _thirty-one_ or nearest to it, he wins,