modern life; but Gaming is a _UNIVERSAL_ thing--the
characteristic of the human biped all the world over.
[2] It appeared
originally, I think, in the Harleian
Miscellany. I have taken the liberty to re-touch it here and
there, with the view to improvement.
The
determination of events by `lot' was a practice frequently
resorted to by the Israelites; as, by lot it was determined which
of the goats should be offered by Aaron; by lot the land of
Canaan was divided; by lot Saul was marked out for the Hebrew
kingdom; by lot Jonah was discovered to be the cause of the
storm. It was considered an
appeal to Heaven to determine the
points, and was thought not to depend on blind chance, or that
imaginary being called Fortune, who,
`----With
malicious joy,
Promotes, degrades, delights in strife,
And makes a _LOTTERY_ of life.'
The Hindoo Code--a promulgation of very high antiquity--
denounces gambling, which proves that there were
desperategamesters among the Hindoos in the earliest times. Men gamed,
too, it would appear, after the example set them by the gods, who
had gamesters among them. The
priests of Egypt
assured Herodotus
that one of their kings visited alive the lower regions called
infernal, and that he there joined a gaming party, at which he
both lost and won.[3] Plutarch tells a pretty Egyptian story to
the effect, that Mercury having fallen in love with Rhea, or the
Earth, and wishing to do her a favour,
gambled with the Moon, and
won from her every seventieth part of the time she illumined the
horizon--all which parts he united together, making up _FIVE
DAYS_, and added them to the Earth's year, which had previously
consisted of only 360 days.[4]
[3] Herod. 1. ii.
[4] Plutarch, _De Isid. et Osirid._
But not only did the gods play among themselves on Olympus, but
they
gambled with mortals. According to Plutarch, the
priest of
the
temple of Hercules amused himself with playing at dice with
the god, the stake or conditions being that if he won he should
obtain some signal favour, but if he lost he would
procure a
beautiful courtesan for Hercules.[5]
[5] _In Vita Romuli_.
By the numerous nations of the East dice, and that pugnacious
little bird the cock, have been and are the chief instruments
employed to produce a sensation--to
agitate their minds and to
ruin their fortunes. The Chinese have in all times, we suppose,
had cards--hence the
absurdity of the notion that they were
`invented' for the
amusement of Charles VI. of France, in his
`lucid intervals,' as is
constantly asserted in every collection
of
historic facts. The Chinese invented cards, as they invented
almost everything else that ad
ministers to our social and
domestic comfort.[6]
[6] Observations on Cards, by Mr Gough, in Archaeologia, vol.
viii. 1787.
The Asiatic
gambler" target="_blank" title="n.赌徒">
gambler is
desperate. When all other property is
played away, he scruples not to stake his wife, his child, on the
cast of a die or on the courage of the
martial bird before
mentioned. Nay more, if still
unsuccessful, the last
venture he
makes is that of his limbs--his personal liberty--his life--which
he hazards on the caprice of chance, and agrees to be at the
mercy, or to become the slave, of his
fortunate antagonist.
The Malayan, however, does not always tamely
submit to this last
stroke of fortune. When reduced to a state of
desperation by
repeated ill-luck, he loosens a certain lock of hair on his head,
which, when flowing down, is a sign of war and
destruction. He
swallows opium or some intoxicating
liquor, till he works himself
up into a fit of
frenzy, and begins to bite and kill everything
that comes in his way;
whereupon, as the aforesaid lock of hair
is seen flowing, it is
lawful to fire at and destroy him as
quickly as possible--he being considered no better than a mad
dog. A very
rational conclusion.
Of course the Chinese are most eager gamesters, or they would not
have been
capable of inventing those dear, precious killers of
time--cards, the EVENING
solace of so many a household in the
most
respectable and `proper' walks of life. Indeed, they play
night and day--until they have lost all they are worth, and then
they usually go--and hang themselves.
If we turn our course
northward, and
penetrate the regions of ice
perpetual, we find that the
driven snow cannot
effectually quench
the flames of gambling. They glow amid the regions of the
frozen pole. The Greenlanders
gamble with a board, which has a
finger-piece upon it, turning round on an axle; and the person to
whom the finger points on the stopping of the board, which is
whirled round, `sweeps' all the `stakes' that have been
deposited.
If we
descendthence into the Western
hemisphere, we find that
the
passion for gambling forms a distinguishing feature in the
character of all the rude natives of the American continent.
Just as in the East, these savages will lose their aims (on which
subsistence depends), their
apparel, and at length their personal
liberty, on games of chance. There is one thing, however, which
must be recorded to their credit--and to our shame. When they
have lost their `all,' they do not follow the example of our
refined gamesters. They neither murmur nor repine. Not a
fretful word escapes them. They bear the frowns of fortune with
a philosophic composure.[7]
[7] Carver, _Travels_.
If we cross the Atlantic and land on the African shore, we find
that the `everlasting Negro' is a
gambler" target="_blank" title="n.赌徒">
gambler--using shells as dice--
and following the practice of his `betters' in every way. He
stakes not only his `fortune,' but also his children and liberty,
which he cares very little about, everywhere, until we incite him
to do so--as, of course, we ought to do, for every
motive `human
and divine.'
There is no doubt, then, that this propensity is part and parcel
of `the unsophisticated savage.' Let us turn to the eminently
civilized races of antiquity--the men whose example we have more
or less followed in every possible matter, sociality, politics,
religion--they were all
gambler" target="_blank" title="n.赌徒">
gamblers, more or less. Take the grand
prototypes of Britons, the Romans of old. That gamesters they
were! And how gambling recruited the ranks of the desperadoes
who gave them insurrectionary trouble! Catiline's `army of
scoundrels,' for
instance. `Every man dishonoured by
dissipation,' says Sallust, `who by his follies or losses at the
gaming table had consumed the
inheritance of his fathers, and all
those who were sufferers by such
misery, were the friends of this
perverse man.' Horace, Juvenal, Persius, Cicero, and other
writers,
attest the fact of Roman gambling most eloquently, most
indignantly.
The Romans had `lotteries,' or games of chance, and some of
their prizes were of great value, as a good
estate and slaves, or
rich vases; others of little value, as vases of common earth, but
of this more in the sequel.
Among the Gothic kings who, in the fulness of time and
accomplishments, `succeeded' to that empire, we read of a
Theodoric, `a wise and
valiant prince,' who was `great lover of
dice;' his solicitude in play was only for
victory; and his
companions knew how to seize the moment of his success, as
consummate courtiers, to put forward their
petitions and to make
their requests. `When I have a
petition to prefer,' says one of
them, `I am easily
beaten in the game that I may win my
cause.'[8] What a clever contrivance! But scarcely equal to
that of the _GREAT_ (in politeness) Lord Chesterfield, who, to