begins the first study of the game--_TO KNOW WHAT TO THROW AWAY_
in order to get in others to make the hand better if possible.
Your hand may, of course, be so utterly bad as to make it
necessary to throw away the whole five and draw five new ones;
this is not very likely, as few
players will put a stake in the
pool unless, on looking first at his cards, he has seen
something, say a pair, to start with. We will suppose he has
this, and, of course, he throws away three cards, and draws three
in place of them. To describe the proper way to fill up a hand
is impossible; we can but give an
instance here and there to show
the varying interest which attaches to the game;--thus, you may
have threes in the original hand dealt; some
players will throw
away the two odd cards and draw two more, to try and make the
hand fours, or, at least, a full; while a
playerknowing that his
is not a very good hand, will
endeavour to _DECEIVE_ the rest by
standing out, that is, not
taking any fresh cards; of course
all round the table make remarks as to what he can possibly have.
It is usually taken to be a
sequence, as this requires no
drawing, if
originally dealt. The same remark applies to a
_flush;_ two pairs or four to a flush, of course, require one
card to make them into good hands, a
player being only entitled
to draw once; and the hands being made good, the real and
exciting part of the game begins. Each one
endeavours to keep
his real position a secret from his neighbours. Some put on a
look of calm
indifference, and try to seem self-possessed; some
will grin and talk all sorts of
nonsense; some will utter sly
bits of _badinage;_ while others will study
intently their cards,
or gaze at the ceiling--all which is done merely to distract
attention, or to
conceal the feelings, as the chance of success
or
failure be for or against; and then begins the betting or
gambling part of the game. The
player next the _blind_ is the
first to declare his bet; in which, of course, he is entirely
governed by circumstances. Some, being the first to bet, and
having a very good card indeed, will `bet small,' in hopes that
some one else will see it, and `go better,' that is, bet more, so
that when it comes round to his turn again he may see all
previous bets, and bet as much higher as he thinks proper; for it
must be borne in mind that a
player's first bet does not preclude
him from coming in again if his first bet has been raised upon by
any
player round the table in his turn; but if once the original
bet goes round and comes to the _blind_, or last
player, without
any one going better, the game is closed, and it becomes a _show
of hands_, to see who takes the pool and all the bets. This does
not often happen, as there is usually some one round the table to
raise it; but my informant has seen it occur, and has been highly
amused at watching the
countenance of the
expectant _small
better_ at having to show a fine hand for a mere
trifle. Some
players will, in order to
conceal their method of play,
occasionally throw their cards among the waste ones and abandon
their stakes; this is not often done; but it sometimes happens
where the stakes have been small, or the
player has been _trying
a bluff_, and has found some one whom he could not _bluff off_.
The
foregoing is a
conciseaccount of the game, as played in
America, where it is of
universal interest, and exercises great
fascination. It is often played by parties of friends who
meet
regularly for the purpose, and
instances can be found where
fortunes have been lost in a night.
The game of Pokers differs from the one just described, in so far
that the
players receive only the original five cards dealt
without
drawing fresh ones, and must either play or refuse on
them. In this game, as there are more cards, as many as ten
persons can play.
LANSQUENET.[91]
Lansquenet is much played by the Americans, and is one of the
most exciting games in vogue.
The
dealer or
banker stakes a certain sum, and this must be met
by the nearest to the
dealer first, and so on. When the stake is
met, the
dealer turns up two cards, one to the right,--the latter
for himself, the former for the table or the
players. He then
keeps on turning up the cards until either of the cards is
matched, which constitutes the winning,--as, for
instance,
suppose the five of diamonds is his card, then should the five of
any other suit turn up, he wins. If he loses, then the next
player on the left becomes
banker and proceeds in the same
way.
[91] This name is derived from the German `_landsknecht_'
(`valet of the fief'),
applied to a
mercenary soldier.
When the
dealer's card turns up, he may take the stake and pass
the bank; or he may allow the stake to remain,
whereat of course
it becomes doubled if met. He can continue thus as long as the
cards turn up in his favour--having the option at any moment of
giving up the bank and retiring for that time. If he does that,
the
player to whom he passes the bank has the option of
continuing it at the same
amount at which it was left. The pool
may be made up by contributions of all the
players in certain
proportions. The terms used
respecting the
standing of the stake
are, `I'll see' (_a moi le tout)_ and _Je tiens_. When
_jumelle_ (twins), or the turning up of similar cards on both
sides, occurs, then the
dealer takes half the stake.
Sometimes there is a run of several
consecutive winnings; but on
one occasion, on board one of the Cunard steamers, a
banker at
the game turned up in his own favour I think no less than
eighteen times. The original stake was only six-pence; but had
each stake been met as won, the final doubling would have
amounted to the
immense sum of L3,236 16_s_.! This will
appear by the following scheme:--
L s. d. L s. d.
1st turn up 0 0 6 10th turn up 12 16 0
2nd ,, 0 1 0 11th ,, 25 12 0
3rd ,, 0 2 0 12th ,, 51 4 0
4th ,, 0 4 0 13th ,, 102 8 0
5th ,, 0 8 0 14th ,, 204 16 0
6th ,, 0 16 0 15th ,, 409 12 0
7th ,, 1 12 0 16th ,, 819 4 0
8th ,, 3 4 0 17th ,, 1,618 8 0
9th ,, 6 8 0 18th ,, 3,236 16 0
In fair play, as this is represented to have been, such a long
sequence of matches must be considered very
remarkable, although
six or seven is not unfrequent.
Unfortunately, however, there is a very easy means by which card
sharpers manage the thing to
perfection. They prepare beforehand
a
series of a dozen cards arranged as follows:--
1st Queen 6th Nine
2nd Queen 7th Nine
3rd Ten 8th Ace
4th Seven 9th Eight
5th Ten 10th Ace
Series thus arranged are placed in side pockets outside the
waistcoat, just under the left breast. When the sharper becomes
banker he leans negligently over the table, and in this position
his fingers are as close as possible to the prepared cards,
termed _portees_. At the proper moment he seizes the cards
and places them on the pack. The trick is rendered very easy by