Gain ratio | 增益率 | [1] |
Game theory | 博弈论 | [1] |
Gated recurrent net/GRN | 门控循环网络 | [1] |
Gaussian kernel function | 高斯核函数 | [1] |
Gaussian Mixture Model | 高斯混合模型 | [1] |
Gaussian Process | 高斯过程 | [1] |
General Problem Solving | 通用问题求解 | [1] |
Generalization | 泛化 | [1] |
Generalization error | 泛化误差 | [1] |
Generalization error bound | 泛化误差上界 | [1] |
Generalized Lagrange function | 广义拉格朗日函数 | [1] |
Generalized linear model | 广义线性模型 | [1] |
Generalized pseudolikelihood | 广义伪似然 | [1] |
Generalized Rayleigh quotient | 广义瑞利商 | [1] |
Generalized score matching | 广义得分匹配 | [1] |
Generative Adversarial Networks/GAN | 生成对抗网络 | [1] |
Generative Model | 生成模型 | [1] |
Generative moment matching network | 生成矩匹配网络 | [1] |
Generator | 生成器 | [1] |
Genetic Algorithm/GA | 遗传算法 | [1] |
Giant magnetoresistance | 巨磁阻 | [1] |
Gibbs sampling | 吉布斯采样 | [1] |
Gini index | 基尼指数 | [1] |
Global contrast normalization | 全局对比度归一化 | [1] |
Global minimum | 全局最小 | [1] |
Global Optimization | 全局优化 | [1] |
Gradient boosting tree | 梯度提升树 | [1] |
Gradient Descent | 梯度下降 | [1] |
Gradient energy distribution | 梯度能量分布 | [1] |
Graph theory | 图论 | [1] |
Grid search | 网格搜索 | [1] |
Ground-truth | 真相/真实 | [1] |