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"That's a hard question to answer. I can do lots of

clever magic, but love is a stubborn thing to conquer.
When you think you've killed it, it's liable to bob up

again as strong as ever. I believe love and cats have
nine lives. In other words, killing love is a hard job,

even for a skillful witch, but I believe I can do
something that will answer your purpose just as well."

"What is that?" asked the King.
"I can freeze the girl's heart. I've got a special

incantation for that, and when Gloria's heart is
thoroughly frozen she can no longer love Pon."

"Just the thing!" exclaimed Googly-Goo, and the King
was likewise much pleased.

They bargained a long time as to the price, but finally
the old courtier agreed to pay the Wicked Witch's

demands. It was arranged that they should take Gloria to
Blinkie's house the next day, to have her heart frozen.

Then King Krewl mentioned to the old hag the strangers
who had that day arrived in Jinxland, and said to her:

"I think the two children -- the boy and the girl --
are unable to harm me, but I have a suspicion that the

wooden-legged man is a powerful wizard."
The witch's face wore a troubled look when she heard

this.
"If you are right," she said, "this wizard might spoil

my incantation and interfere with me in other ways. So it
will be best for me to meet this stranger at once and

match my magic against his, to decide which is the
stronger."

"All right," said the King. "Come with me and I will
lead you to the man's room."

Googly-Goo did not accompany them, as he was obliged to
go home to get the money and jewels he had promised to

pay old Blinkie, so the other two climbed several flights
of stairs and went through many passages until they came

to the room occupied by Cap'n Bill.
The sailor-man, finding his bed soft and inviting, and

being tired with the adventures he had experienced, had
decided to take a nap. When the Wicked Witch and the King

softly opened his door and entered, Cap'n Bill was
snoring with such vigor that he did not hear them at all.

Blinkie approached the bed and with her one eye
anxiously stared at the sleeping stranger.

"Ah," she said in a soft whisper, "I believe you are
right, King Krewl. The man looks to me like a very

powerful wizard. But by good luck I have caught him
asleep, so I shall transform him before he wakes up,

giving him such a form that he will be unable to oppose
me."

"Careful!" cautioned the King, also speaking low. "If
he discovers what you are doing he may destroy you, and

that would annoy me because I need you to attend to
Gloria."

But the Wicked Witch realized as well as he did that
she must be careful. She carried over her arm a black

bag, from which she now drew several packets carefully
wrapped in paper. Three of these she selected, replacing

the others in the bag. Two of the packets she mixed
together. and then she cautiously opened the third.

"Better stand back, your Majesty," she advised, "for if
this powder falls on you you might be transformed

yourself."
The King hastily retreated to the end of the room. As

Blinkie mixed the third powder with the others she waved
her hands over it, mumbled a few words, and then backed

away as quickly as she could.
Cap'n Bill was slumbering peacefully, all unconscious

of what was going on. Puff! A great cloud of smoke rolled
over the bed and completely hid him from view. When the

smoke rolled away, both Blinkie and the King saw that the
body of the stranger had quite disappeared, while in his

place, crouching in the middle of the bed, was a little
gray grasshopper.

One curious thing about this grasshopper was that the
last joint of its left leg was made of wood. Another

curious thing -- considering it was a grasshopper -- was
that it began talking, crying out in a tiny but sharp

voice:
"Here -- you people! What do you mean by treating me

so? Put me back where I belong, at once, or you'll be
sorry!"

The cruel King turned pale at hearing the grasshopper's
threats, but the Wicked Witch merely laughed in derision.

Then she raised her stick and aimed a vicious blow at the
grasshopper, but before the stick struck the bed the tiny

hopper made a marvelous jump -- marvelous, indeed, when
we consider that it had a wooden leg. It rose in the air

and sailed across the room and passed right through the
open window, where it disappeared from their view.

"Good!" shouted the King. "We are well rid of this
desperate wizard." And then they both laughed heartily at

the success of the incantation, and went away to complete
their horrid plans.

After Trot had visited a time with Princess Gloria, the
little girl went to Button-Bright's room but did not find

him there. Then she went to Cap'n Bill's room, but he was
not there because the witch and the King had been there

before her. So she made her way downstairs and questioned
the servants. They said they had seen the little boy go

out into the garden, some time ago, but the old man with
the wooden leg they had not seen at all.

Therefore Trot, not knowing what else to do, rambled
through the great gardens, seeking for Button-Bright or

Cap'n Bill and not finding either of them. This part of
the garden, which lay before the castle, was not walled

in, but extended to the roadway, and the paths were open
to the edge of the forest; so, after two hours of vain

search for her friends, the little girl returned to the
castle.

But at the doorway a soldier stopped her.
"I live here," said Trot, "so it's all right to let

me in. The King has given me a room."
"Well, he has taken it back again," was the soldier's

reply. "His Majesty's orders are to turn you away if you
attempt to enter. I am also ordered to forbid the boy,

your companion, to again enter the King's castle."
"How 'bout Cap'n Bill?" she inquired.

"Why, it seems he has mysteriously disappeared,"
replied the soldier, shaking his head ominously. "Where

he has gone to, I can't make out, but I can assure you he
is no longer in this castle. I'm sorry, little girl, to

disappoint you. Don't blame me; I must obey my master's
orders."

Now, all her life Trot had been accustomed to depend on
Cap'n Bill, so when this good friend was suddenly taken

from her she felt very miserable and forlorn indeed. She
was brave enough not to cry before the soldier, or even

to let him see her grief and anxiety, but after she was
turned away from the castle she sought a quiet bench in

the garden and for a time sobbed as if her heart would
break.

It was Button-Bright who found her, at last, just as
the sun had set and the shades of evening were falling.

He also had been turned away from the King's castle, when
he tried to enter it, and in the park he came across

Trot.
"Never mind," said the boy. "We can find a place to

sleep."
"I want Cap'n Bill," wailed the girl.

"Well, so do I," was the reply. "But we haven't got
him. Where do you s'pose he is, Trot?

"I don't s'pose anything. He's gone, an' that's all I
know 'bout it."

Button-Bright sat on the bench beside her and thrust
his hands in the pockets of his knickerbockers. Then he

reflected somewhat gravely for him.
"Cap'n Bill isn't around here," he said, letting his

eyes wander over the dim garden, "so we must go somewhere
else if we want to find him. Besides, it's fast getting

dark, and if we want to find a place to sleep we must get
busy while we can see where to go."

He rose from the bench as he said this and Trot also
jumped up, drying her eyes on her apron. Then she walked

beside him out of the grounds of the King's castle. They
did not go by the main path, but passed through an

opening in a hedge and found themselves in a small but
well-worn roadway. Following this for some distance,

along a winding way, they came upon no house or building
that would afford them refuge for the night. It became so

dark that they could scarcely see their way, and finally
Trot stopped and suggested that they camp under a tree.

"All right," said Button-Bright, "I've often found that
leaves make a good warm blanket. But -- look there, Trot!

-- isn't that a light flashing over yonder?"
"It certainly is, Button-Bright. Let's go over and see

if it's a house. Whoever lives there couldn't treat us
worse than the King did."

To reach the light they had to leave the road, so they
stumbled over hillocks and brushwood, hand in hand,

keeping the tiny speck of light always in sight.
They were rather forlorn little waifs, outcasts in a

strange country and forsaken by their only friend and
guardian, Cap'n Bill. So they were very glad when finally

they reached a small cottage and, looking in through its
one window, saw Pon, the gardener's boy, sitting by a

fire of twigs.
As Trot opened the door and walked boldly in, Pon

sprang up to greet them. They told him of Cap'n Bill's
disappearance and how they had been turned out of the

King's castle. As they finished the story Pon shook his
head sadly.

"King Krewl is plotting mischief, I fear," said he,
"for to-day he sent for old Blinkie, the Wicked Witch,

and with my own eyes I saw her come from the castle and
hobble away toward her hut. She had been with the King

and Googly-Goo, and I was afraid they were going to work
some enchantment" target="_blank" title="n.迷惑;妖术;魅力">enchantment on Gloria so she would no longer love

me. But perhaps the witch was only called to the castle
to enchant your friend, Cap'n Bill."

"Could she do that?" asked Trot, horrified by the
suggestion.

"I suppose so, for old Blinkie can do a lot of wicked
magical things."

"What sort of an enchantment" target="_blank" title="n.迷惑;妖术;魅力">enchantment could she put on Cap'n
Bill?"

"I don't know. But he has disappeared, so I'm pretty
certain she has done something dreadful to him. But don't

worry. If it has happened, it can't be helped, and if it
hasn't happened we may be able to find him in the

morning."
With this Pon went to the cupboard and brought food for



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